Preparing your little city…
Swallow a little city, one satisfying fall at a time. Tip street lamps, roll cars and bring buildings down as your hole grows. Four seeded scenes, seven local AI rivals, free roam and twelve challenges. Portrait-first touch joystick, local saves and cosmetic colours.
desktop, tablet, mobile. Single player against AI rivals.
Move with WASD/arrows or the bottom-right proportional touch joystick. Phone portrait-first, landscape supported. Swallow objects by moving under them and allowing them to tip and fall completely; objects keep their scale. A 150-second race has seven local AI rivals and three decision difficulties, plus solo untimed free roam and twelve sequential challenges across four seeded city layouts. Larger holes need 1.25x diameter and full containment for 0.6 seconds to swallow rivals. Respawn after 3 seconds with 85% mass retained and 3 seconds protection; transferred mass is conserved. Cosmetic colours do not change rules. P/Esc pauses, M sound. Local current-run resume and AES-GCM JSON backup with preview/confirmation; no account or cloud save. Background pauses everything. Every visit starts muted and follows portal URL language.
No. They are seven local AI rivals. At equal size, you move slightly faster. Difficulty changes decisions, not speed or swallowing rules.
Yes. Free roam has no opposing holes or countdown.
No. You respawn safely, retaining most growth. The lost mass transfers to the captor.
The current run and records save locally. Encrypted JSON backups can be exported and imported on this device.
Free to play. No downloads or sign-up. Sound starts off; enable it manually.
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